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Helena Ianenov.DAT
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1994-10-04
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21KB
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4,459 lines
Helena Ianenov
ABH:Characters
1300
12
20
5
20
200
1/Yes/No
1/Yes/No
1/90%/100%/Weapons
1/No/Yes/Final
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Anim 1,(5,3);
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Anim 1,(24,5);A: If R0=0 Jump B;Pause; Jump A;B: Move -10,0,5; Pause; Jump A;
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Anim 1,(25,5);A: If R0=0 Jump B;Pause; Jump A;B: Move -10,0,5; Pause; Jump A;
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Anim 1,(24,5);A: If R0=0 Jump B;Pause; Jump A;B: Move -5,0,5; Pause; Jump A;
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Anim 1,(24,1);
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Anim 1,(24,4)(26,3)(27,3);A: If R0=0 Jump B;Pause; Jump A;B: Move -10,0,5; Pause; Jump A;
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Anim 1,(67,2)(68,2)(69,2)(70,2)(27,2);A: If R0=2 Jump B;Pause; Jump A;B: Move 100,0,10; Pause; Jump A;
4
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1/System Animation
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10
Anim 1,(66,2);
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1/System Animation
*
*
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2
Anim 1,(71,3)(72,3)(73,10);
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1/System Animation
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16
Anim 1,(74,2);
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1/System Animation
*
*36
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2
Anim 0,(75,4)(74,4);
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1/System Animation
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*I
8
Anim 1,(76,2)(77,2)(78,2)(77,2)(78,2)(76,6);
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3/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
200
-13
2/No/Yes
I
16
Anim 1,(45,2)(88,2)(89,2)(45,1)(90,2)(91,2)(45,1)(88,2)(89,2)(45,1)(90,2)(91,2)(45,2);A: If R0=2 Jump B;C: If R0=7 Jump D;E: If R0=12 Jump F;G: If R0=17 Jump H;Pause; Jump A;B: Move 5,0,1; Pause; Jump A;D: Move 5,0,1; Pause; Jump A;F: Move 5,0,1; Pause; Jump A;H: Move 5,0,1; Pause; Jump A;
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
80
140
13
1/No/Yes
5 5D
23
Anim 1,(94,2)(95,2)(96,1)(97,1)(98,1)(99,1)(100,1)(101,1)(102,1)(103,1)(96,1)(97,1)(98,1)(99,1)(100,1);A: If R0=4 Jump B;Pause; Jump A;B: Move 260,0,13; Pause; Jump A;
6
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
180
40
32
1/No/Yes
567F
17
Anim 1,(101,1)(102,1)(103,1)(95,2)(94,2)(1,1);A: If R0=0 Jump B;Pause; Jump A;B: Move 60,0,3; Pause; Jump A;
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
180
32
2/No/Yes
8
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
13
1/No/Yes
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
13
1/No/Yes
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
13
1/No/Yes
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
13
1/No/Yes
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1/Special Additional
13
1/No/Yes
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1/Special Additional
13
1/No/Yes
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1/Special Additional
13
1/No/Yes
*
0
Anim 1,(79,2)(80,2)(81,2)(82,2)(83,2)(84,2)(85,2)(86,2)(87,15);
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1/Special Additional
200
-13
2/No/Yes
*
31
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1/Special Additional
13
1/No/Yes
*
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1/Special Additional
13
1/No/Yes
*
0
Anim 0,(1,3)(6,3)(5,3)(6,3)(1,3);A: R0=0; Move-5,0,1; Pause; If J1=4 Jump A;Anim 0,(1,4)(2,4)(3,4)(4,4);
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1/System Animation
*
*
*
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*7
2
Anim 1,(5,3);
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1/System Animation
*
*55
*
*
0
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*8
3
Anim 0,(14,2)(13,2)(12,2)(11,2)(10,2)(9,2)(8,2)(7,2);
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1/System Animation
*
*56
*
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16
Anim 1,(5,3);
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1/System Animation
*
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3
Anim 1,(21,2)(15,8)(21,2);
5
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16
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1/System Animation
130
*
*
*
-13
1/No/Yes
*H
12